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About

F2I

F2I is the name we build under. It started as a game jam collaboration and stayed — a practical banner for work we want to keep shipping over time.

We’re a small, programmer-led collective. We build playable versions early, test what holds up, and refine until the result feels intentional.

The goal is simple: make good games — satisfying to control, respectful of hardware, and set in worlds that support play instead of getting in the way.

Motto
Break it until it works

Our shorthand for iteration: get it playable early, find what breaks, then make what survives stable — and worth keeping.

In practice
  • Prototype the smallest playable version
  • Playtest immediately (clarity + fun)
  • Refine, then stabilize (consistency + performance)
Team

The people behind F2I

We’re small. Responsibilities shift with the work, and not everyone works on every project.

OH

Oliver H. Holmes

Founder & Creative Director

DL

David Lantz

Lead Gameplay Designer

VL

Vilson Lleshi

Associate Creative Producer

AS

Albin Sadiku

Visual Development Support

AH

Alexander H. Holmes

Level and Environment Design

FS

Filip Siri

Developer

WL

William Lagerqvist

Developer