F2I
F2I is the name we build under. It started as a game jam collaboration and stayed — a practical banner for work we want to keep shipping over time.
We’re a small, programmer-led collective. We build playable versions early, test what holds up, and refine until the result feels intentional.
The goal is simple: make good games — satisfying to control, respectful of hardware, and set in worlds that support play instead of getting in the way.
Our shorthand for iteration: get it playable early, find what breaks, then make what survives stable — and worth keeping.
- Prototype the smallest playable version
- Playtest immediately (clarity + fun)
- Refine, then stabilize (consistency + performance)
The people behind F2I
We’re small. Responsibilities shift with the work, and not everyone works on every project.
Oliver H. Holmes
Founder & Creative Director
David Lantz
Lead Gameplay Designer
Vilson Lleshi
Associate Creative Producer
Albin Sadiku
Visual Development Support
Filip Siri
Developer
William Lagerqvist
Developer