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About

F2I

F2I is the name we build under. It started as a game jam collaboration and stayed — a practical banner for work we want to keep shipping over time.

We’re a small, programmer-led collective. We build playable versions early, test what holds up, and refine until the result feels intentional.

The goal is simple: make good games — satisfying to control, respectful of hardware, and set in worlds that support play instead of getting in the way.

Motto
Break it until it works

Our shorthand for iteration: get it playable early, find what breaks, then make what survives stable — and worth keeping.

In practice
  • Prototype the smallest playable version
  • Playtest immediately (clarity + fun)
  • Refine, then stabilize (consistency + performance)
Team

The people behind F2I

We’re small. Responsibilities shift with the work, and not everyone works on every project.

OH

Oliver H. Holmes

Founder & Creative Director

DL

David Lantz

Lead Gameplay Designer

VL

Vilson Lleshi

Associate Creative Producer

AS

Albin Sadiku

Visual Development Support

FS

Filip Siri

Developer

WL

William Lagerqvist

Developer