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Devlog Dude Who Runs And Kills Beasties - The Game

We Finished the Jam Game (Somehow)

Oliver H. Holmes

We finished the game.

No idea how. Two hours before the deadline nothing was working and we were basically negotiating with the engine.

What happened

  • We cut anything that didn’t directly help the core loop
  • We stopped “adding” and started making what existed feel consistent
  • The final build is… playable. And honestly kind of fun.

Biggest lesson (so far)

Getting one mechanic to feel right beats shipping five half-working ones.

Where it lives now

It’s in the Games archive on the site so it doesn’t disappear into the void.