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Devlog

Devlog — Entering the Game Jam

F2I Team

We signed up for a game jam.

No big manifesto—just a deadline, a theme reveal coming soon, and a bunch of programmers thinking “how hard can it be?”

Goals

  • Keep scope small enough to finish
  • Build something playable early
  • Spend time on feel, not just features

Plan (at the time)

  • Prototype mechanics first
  • Make visuals later
  • Accept that something will break (and probably become funny)